Video Interview: Chadwick Parker

For those who don't know him Chadwick Parker is a bit of a kickstarter legend. With kickstarter campaigns that have reached nearly 200k in backer dollars its safe to say that we got some good advice from this veteran. We were fortunate enough to hear his stories about getting his first products produced and all of the different issues that come up. He told us how important it is to keep things simple, something that had resinated with me moving forward. 

Chadwick was also a great interviewee since he has launched kickstarter campaigns that were in very competitive markets. For example we asked him about his various pen campaigns and what it was like to stand out in a competitive market. He gave us some very honest advice saying "If we don't like it we don't use it so we won't make it". I was inspired by this quote and began to look at my own product differently. I began designing the things from my dreams.

Concrete Defeat 9/27

This week I have been working on conceptualizing in full scale and experimenting with materials. I find that as soon as I have a good concept the best way to test it is to get out and make it. Working at full scale allows me to interact with the object the same way other users will in the real world. Making full scale models also lets me place and view the object in its natural environment. I was unsure if this concept was going to physically work so I also needed to test that out for myself.   While I have found that my idea will physically work, material explorations have not been going as smooth. I set up a simple cardboard mold to pour a concrete form into in hopes of having my first functional prototype. Later I cracked open the mold only to find that the concrete was not nearly wet enough when I poured it. I also found that the concrete I used was very corse. Originally I anticipated a smooth finish however this may have been a happy accident.   I will continue to experiment with concrete moving forward but I have a few more ideas that I need to work out. Concrete poses a lot of potential for problems and I'm not sure it will be the right material for this application.    

This week I have been working on conceptualizing in full scale and experimenting with materials. I find that as soon as I have a good concept the best way to test it is to get out and make it. Working at full scale allows me to interact with the object the same way other users will in the real world. Making full scale models also lets me place and view the object in its natural environment. I was unsure if this concept was going to physically work so I also needed to test that out for myself. 

While I have found that my idea will physically work, material explorations have not been going as smooth. I set up a simple cardboard mold to pour a concrete form into in hopes of having my first functional prototype. Later I cracked open the mold only to find that the concrete was not nearly wet enough when I poured it. I also found that the concrete I used was very corse. Originally I anticipated a smooth finish however this may have been a happy accident. 

I will continue to experiment with concrete moving forward but I have a few more ideas that I need to work out. Concrete poses a lot of potential for problems and I'm not sure it will be the right material for this application.